计算机与现代化 ›› 2013, Vol. 1 ›› Issue (9): 199-201,.doi: 10.3969/j.issn.1006-2475.2013.09.049

• 应用与开发 • 上一篇    下一篇

基于粒子系统的实时喷泉模拟

汪继文,胡 俊   

  1. 安徽大学计算机科学与技术学院,安徽 合肥 230601
  • 收稿日期:2013-04-08 修回日期:1900-01-01 出版日期:2013-09-17 发布日期:2013-09-17

Simulation of Real-time Fountain Based on Particle System

WANG Ji-wen, HU Jun   

  1. School of Computer Science and Technology, Anhui University, Hefei 230601, China
  • Received:2013-04-08 Revised:1900-01-01 Online:2013-09-17 Published:2013-09-17

摘要: 近年来,计算机动画技术有了长足的发展,其中关于自然景物的生成和模拟一直是一个热门课题。本文在分析粒子系统原理的基础上提出一种模拟喷泉的方法,重点介绍喷泉粒子的分析、生成、运动、删除。为提高模拟的逼真性,使用纹理映射的技术进行渲染,实验结果表明该方法实时性较好,达到了预期的目的。

关键词: 粒子系统, 喷泉粒子, 纹理映射, 实时性

Abstract: In recent years, computer animation technology has made a great progress, the generation and simulation of natural scenery have been a hot topic for a long time. A method for simulating fountain is presented based on analyzing the realizing principle of particle system. The paper highlights the motion analysis, generation, deletion of fountain particle. The experimental result shows that the method is of real time and achieves the intended purpose.

Key words: particle system, fountain particle, texture mapping, real-time

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